Official Tournament Rules

TOURNAMENT RULES LAST UPDATED: August 6, 2018

Please Note: These rules may be outdated for current tournaments. Please refer to current event posts and staff member for the most recent rule-set additions and revisions.

Our Cause As many of you already know, our main point of interest here at Chip Damage is our fighting game tournaments. Although these events are used to determine the top players in Central Canada in some of the top fighting games, this isn’t the only reason we hold these events. We work to bring together a niche community of serious & casual players and friends in a social aspect of gaming. Tournaments are a great place to meet new friends and rivals who share a common goal in becoming more established in competitive gaming.

We are a group that considers ourselves to be serious when it comes to the competitive fighting game scene, and, just like anyone else, we enjoy leisure side of life. But, we also work hard at what we do in order to make a name known for ourselves in the world of competitive fighters.

For these reasons, a set of rules and guidelines have been set in place to make our tournaments both enjoyable and fair game with the least amount of complications and disputes as possible. These rules can change over time, as we do follow in the footsteps of the (Evolution)[http://evo2k.com] tournament ruleset as they tend to be the global standards. It is the responsibility of the player to recognize and acknowledge these rules and guidelines before they enter any of our tournaments. If you are unsure or if any of our rules are unclear in any way, feel free to ask any of of the staff, judges/officials, or directors whom which you can find at any of our events or on our (Discord Server)[https://discord.gg/0vafV269x46bE1tw ].

Terminology Some terms may be based from (Evolution’s set of tournament definitions)[http://evo.shoryuken.com/tournament-rules/

Bracket: A chart consisting of every player in the corresponding tournament as well as displaying who will play whom as the event progresses. The bracket determines fair play and overall knowledge of placement for each and every player throughout the tournament. Chip Damage will most commonly use the “double elimination” bracket consisting of both an A(Winners) & B(Losers) side.

Match: A pairing between two players displayed on the bracket. These two players play each other, usually in a best 2/3 game basis, to determine who moves forward in the bracket.

Game: Other than the obvious physical copy of the game, a game in tournament play, consists of a player winning best 2/3 rounds.

Round: A single fight in a series of rounds. There tends to be at least 2 and up to 3 rounds in tournament games (dependent on the game being played).

Director The person or people responsible for running the tournament as well as keeping the bracket updated and accurate.

Judge: Usually multiple people(Chip Damage staff) assisting the Director by watching over matches to ensure fair game, assist in resolving disputes, and enforcing rules and regulations during an event. They may also be referred to as “Tournament Officials”.

Macros: Usually a mechanical or computer instruction that sets in motion a series of unaided, automatic instructions that do not require manual input from the player.

Button Configuration: A means within the game to change which action within that game will occur when a specific button is pressed on a game controller.

Controllers: Within the context of fighting games, controllers usually refers to the following:

Arcade Stick: A game controller designed for arcade type games such as Street Fighter. Usually consists of a stick and up to 8 buttons on a flat surface each assigned to a different attack within the game’s parameters. Arcade sticks also include controllers such as a “hit box.” You can buy an arcade stick from brands such as Qanba, Hori, Razer, or hit box.

 

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Various arcade stick brands and styles

Controller/Pad: Playstation 2/3/4, Gamecube, Xbox360 Controllers are all considered pad controllers.

Fight Pad: A pad controller usually designed specifically for fighting games.

Hori Fighting Commander 4

Double-Blind Pick When both players declare, out of secrecy to either the tournament director or tournament officials, their character selection. Each player must then proceed to choose that character for that round.

Choosing Sides

  • When both players are at the game console, they must come to an agreement which side of they machine they will play on (who will sit on 1p and who will sit on 2p)
  • If an agreement cannot be reached, a game of paper-scissors-rock will determine who gets to pick their side.

Playing the Match

  • Once sides and characters have been chosen, the players should begin the first Game in the Match.
  • The following rules go into effect once a Game ends
    • The Match is over when either player wins the required number of games (Two out of three games for most tournaments)
    • Once a player has won the required number of games, the winner of the Match should report the result to the Judge.
    • If there are still Games to be played, the player who lost the Game has the option of switching sides (1p vs 2p) for the next Game.
    • The player who won the game does not have the option of switching sides. He must stay on the same side if the loser does not want to switch.

Registration

  • All participants must register at the event in advance to the scheduled tournament start time.
  • Entry into the tournament after the registration period expires is generally not allowed, but may be accepted at the discretion of the Director/Staff of Chip Damage.
  • Entry fees are non-refundable.

General Rules

  • Each tournament will have a director assigned to it. This tournament director will assign match-ups, answer questions and most importantly, be the one you report match results to. If the director is currently playing a tournament match, wait until they are done to report your results or report your results to one of the tournament officials.

Hardware/Software Bans

  • Hardware macros, rapid-fire, or other hardware assisted mechansims are strictly forbidden.
  • Intentionally using game freezing glitches may cause you to forfeit the round. Obviously such a thing is hard to judge but the director will use their own discretion

Restrictions

  • Playstation 3 wireless pads are strictly forbidden within tournament play Refer to the following link for more info.

    PS3 Wireless Controllers


  • Winner must use their chosen character in the next round (does not carry onto other match-ups, unless in team tournaments). Loser may change character if they wish.
  • Accidentally pausing the game at any time during the fight may force you to forfeit the round_(not the match)_, solely at a judge’s discretion.
  • Please check your button configurations BEFORE your match starts. Checking them in the middle of the game interrupts the flow of the match and stalls the tournament. Even if you play on default settings, check your button configurations to be sure, as the person playing before you may not have been playing on a default button configuration.
  • When picking a character in Team Tournaments you must stay with that character through out the whole tournament. You cannot choose a different character, even in a new match-up.

Formats – All tournaments will use double elimination format unless otherwise specified. – Matches will be run in best 2 out of 3 games outside the game’s own round settings, with the Winner’s, Loser’s and Grand Finals being best 3 out of 5 games.

Team Tournaments – A-cho Style Rules. Each player will face off with one of the opponents team members until all the members of a team are eliminated in a FT1 match.

E.g. Team 1: A & B, Team 2: X & Y.

A plays X, and B plays Y. If X and Y win their matches, they progress, but if X wins and B wins, X plays B and the victor’s team goes through.

Winner must stick with their character/team in the current set they’re playing. (e.g. If X win and B win their matches, they cannot switch characters when they face each other). No additional character rules for team tournaments.

Match format is FT1 all the way through to Grand Finals.  The team on the Losers side of Grand Finals must beat the opposing team two times like in the usual Double Elimination bracket format.

Accessibility – Players may request a double-blind pick as long as it is confirmed with the tournament director. – If the players do not agree on a stage within 15 seconds the match judge will enforce blind random stage select.

Player Expectations – We expect players to have their controllers/stick ready. They may borrow a controller from someone if it is permitted by the owner of the controller. When we call a match and the player is waiting for a controller, they have 5 minutes until they forfeit that match. – We expect all players participating in a tournament to be present at the time the tournament bracket is being run. Players that are not present when their tournament match is scheduled will forfeit that match. We ask that players who plan to be absent when their tournament match is scheduled to confirm with the tournament director. We will delay that match as long as possible until it breaks the flow of the tournament, in which the absent player will automatically be forfeited in that match.

 

Terms of Participation
All tournament participants must not hold liable for any reason and hold harmless, Games on Campus, Chip Damage, Red Parry Productions, Dark Hive Media and any of their affiliated corporations, respective officials, directors, staff, agents, representatives, and employees from and against any and all costs, expenses, damages, claims, law suits, actions, liabilities, losses and judgments including, but not limited to, attorneys’ fees and legal expenses, based on, in any way related to any event, including but not limited to derogation, lies, slander, aspersion, defamation, copyright infringement, invasion of privacy, plagiarism, piracy, or infringement of any copyright, trademark, patent, trade secret, or any other intellectual property of right of any third party. These obligations carry beyond the terms of any event.

Please note that the rules, guidelines, and terms of this website, these forums, and any future event are subject to change without notice and that all members of this website, forums, message board, Internet Relay Chat, or any other property and content owned or managed by the aforementioned corporations, and any participant of any event held by Chip Damage, Games on Campus, Red Parry Productions, or any of their affiliated corporations are to understand and acknowledge these rules, guidelines, and terms.

 

Weekly Gatherings!

Chip Damage - Winnipeg's Fighting Game Community is going to be at Garbonzo's every Tuesdays and Fridays at 8pm every week!


You can find us at the University of Winnipeg AnX Building, 471 Portage Ave, Winnipeg, MB R3B 2E3


Bring your own setups as per a regular Friday gathering and bring it to Garbonzo's! There's no venue fee or cover charge, feel free to drop by and leave as you please.

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